Rust: All info on the big farming update - tips
Cultivating your own crops has been included in Rust for a long time, but was treated quite stepmotherly. This has now changed and our guide explains what "Farming 2.0" means.
Good genes, bad genes: your crops in Rust are now truly individual.
In Rust, you can now follow in the footsteps of the legendary Gregor Mendel. Our tips will help.Farming in Rust: Genetics provides strong innovation
The biggest and innovative change concerns the character of your plants. Namely, they now have individual genetics:- Each plant has a total of six places (slots) for genes.
- The genes are distributed purely randomly. There are three good genes (marked green) and two bad (red).
- The good genes: G (faster growth), H (better resistance to environmental conditions) and Y (more yield when harvesting).
- The bad genes: X (not occupied) and W (requires more water).
- First things first: genes are transferred from slot to slot.
- Plants can only be crossed with directly adjacent plants in a bed. This also applies to diagonal connections.
- A plant will adopt the genes of other plants in a genetics slot if the other genes are numerically superior.
- An example of this: One plant has "X" in slot 1, two neighboring plants have a "G" in slot 1. As a result, the "X" is replaced by the "G" via crossover, which is good.
- However, you have to consider all six slots - and this makes it tricky.
- Even more importantly, red genes weigh more heavily, so are transferred faster and require more genetic counterbalance in the neighborhood to be balanced or neutralized.